As one Madden games comes to a close, speculation mounts regarding the next iteration of the NFL juggernaut. In this series, we will be looking at ways EA can improve the game, from gameplay to the different modes.
We’ve all been there, you start a new franchise and want to train your star corner, amazing linebacker as well as improving your up and coming edge rusher.
Madden doesn’t allow you to train all three position groups in one week, it’s worse on the offensive side of the ball, so you are often left neglecting one group of players.
For example, training your defensive line and linebackers in Week 1 means your defensive backs, for that week anyway, gain no XP in training at all – the NFL doesn’t work that way in the slightest.
When training, Madden should have a system in place where all players on that side of the ball gains XP and perhaps, instead of focussing on one player for more XP, that is transferred to one group.
Star players can still get extra points but it just means that training is team oriented rather than individual.
And it also means you don’t have to sacrifice an entire unit on a weekly basis.
Take the offensive side of the ball.
As it stands, you have quarterbacks, offensive line, running backs, wide receivers and tight ends all vying to improve on a weekly basis.
Given that you can only train two groups per week, key sections of your team are literally not improving during training – there’s no logic to this.
Why can’t we have a system where the position group you want to focus on gets an extra 200-600 XP, depending on how good your coaching staff is, while the rest gets a base amount which factors in training facilities, coaching staff and how well they practiced.
This should make you want to take the time to actually participate in the sessions, as opposed to simming it.
If you can take your offence and drive down the field without giving up a sack, that should have an impact heading into your next game – perhaps everyone gets an increase in confidence and a temporary boost in certain stats – pass block for OL, short passing for your QB and catching for your WRs.
Get dominated by the defence, your OL acting like revolving doors and your receivers drop every ball thrown their way and your team head into the game on the back of a bad week of practice.
You then have your opponents have a good week of training and all of a sudden, the match up between your OL and their DL becomes even bigger.
Or your corners with -2 in man and press are coming up against an in-form DeAndre Hopkins, now you have to be more aware of pressing him at the line of scrimmage.
To go one further, if you have different levels and variations of training – walkthroughs, non-contact, full-on, 7 on 7 – and you have a seven day diary as opposed to one session which could be done on any day and CFM gets much-needed depth.
For example, you are on a short week and your team is pretty banged up. Your diary could look like this:
- Monday – Off day – No XP gained
- Tuesday – 7 on 7 drills – 300 XP gained
- Wednesday – Walkthroughs – 100 XP gained
- Thursday – Game
Now we have a system in place where your team may not have gained much XP but are fully rested and avoided any injuries – yes, players should be able to get injured in training.
I don’t want to take over a franchise in Madden 20 and have to pick and choose which set of players get the minimal amount of XP, while training becomes an afterthought.
A solid week of training is the lifeblood of any NFL team in a game week and this must be reflected in it’s official game.